Wednesday, 11 May 2016

Sense of place brief

This was the first seminar of uni, we was given our first brief, which i was looking forward to, as this was a new experience for myself and everyone. The brief was called sense of place.

For our research we had to fill a Constantine book with primary and secondary on things that were related to sense off place. On the brief there were a list of things that would help us with the research for this brief.
Grids / Frames / Macro and Micro
People / Movement / Navigation
Material / Form / Sound
Fringes and Edges / Opposition and Convergence 

These were just some suggestions we could look at that could relate to sense of place



Thursday, 5 May 2016

Typography seminar

This seminar was the follow on from the typography lecture because not all the seminars were a follow up from the lecture prior I really liked that this one was a follow on. In this lecture we was given 3 letters and three pieces of paper/sticky notes, with the task to create each of the letters given to us. This seminar was already interesting. The letters given to me were c,d,e. For the C and E i folded the sticky note to be thin, then made 2/3more folds to make them into the shape of the C and E, but for the the letter D i decided to push the boat out and to make a 3d version of the letter D. I folded the sticky side, then the top, bottom right corners to make a right angle. Then using a craft knife i cut out the centre part of the letter D.

HOW TO HAVE AN IDEA

In this weeks lecture we were talking about how to have an idea and how difficult it actually is to have a greta idea that works in all methods.
I really like this piece of work because what it says is to take a few old ideas and combine them into one new one, this is not copying an idea, but it is making them better. Now a days you can't be original with ideas, because in someways the idea as already been done, not the exact same but similar.
This part of the lecture was really interesting as it is a method of how to have an idea. 
This process method was by a guy called Graham Wallas, in his book, the art of thought (1926).
He called this the four-stage process model 

Preparation
The problem to be carefully solved with resources to confront the task. 
Incubation 
drawing upon the findings the reason of the problem is figured out and become a subconscious activity.
Illumination
The problems transition from subconscious to conscious thoughts
Verification
Solutions get tested and applied if shown viable.
Then you go back over the method from 4 to 3, then 4 to 2 and then 2 to 1

Example
On the friday prior to this lecture, in our studio session we were given 3 sticky notes and told to write down three things we relate to sense of place, I can't remember what I put, but I asked fellow course mates what they put and the most popular ones were: food, home and family. There was some obscure answers that were more person to that person who wrote it on there sticky note. the point of this was to find the most common solution. Then we diverged the problem, then evaluated the ideas, chose a solution  then processing a method by following steps.
look at it analytically 
look at it objectively
look it subjectively 
find the relationships in it
find the metaphors on it 
  
 

 

Friday, 29 April 2016

WORKSHOP : cinema 4d

In this week late workshop with stephen, we were learning how to use cinema 4d. At the start of the workshop, stephen was talking about the software and i thought I wasn't going to like using cinema 4D, but when he got into talking about how to use the software I was starting to like it.

He first showed us what the first 4 tools did a the top of the page.




The arrow in the circle is the live selection tool. The first cross is the move tool which always you to move your object up down of across, the square box is the scale tool which allows you to change the size of each object and the fourth tool is the rotate tool.

He then showed us how to make a square. Which was pretty simple. All we had to do was click the square box tool on the top of the page. To get the square box to have the segments i clicked display (below the move tool) then clicking quick shading. Then on the object tab changed the amount of segments on the x,y,z unto 5. To then make this objects segments editable, we had to click the 2 spheres button which is placed in the top left corner of the page
The task was to create a logo or type out our name.
I decide to type out my initials, so i typed out my initials on illustrator. And saved them as a illustrator 8 file, so it would be compatible with cinema 4d.
I then wanted to make the text 3d so i went to the extrude tool which is under the green square. And then placed the MJ path underneath the extrude path. I then added in the floor and the lights. To add in the floor i click the tool to the left of the camera and for the light the tool to the right of the camera, the light is just an area light which lights up the whole area . I them went too general on both lights and changed the shadow type to shadow maps (soft ). To get the wood texture i then went to content browser,  presets, brick shader, wooden planks 02. then i rendered the final image .

Monday, 25 April 2016

7 stages of design

In today's lecture we was shown the seven stages of design, that is considered useful in the industry. These seven stages are key in producing work that is good enough for both clients and your portfolio.

STAGE 1: DEFINE
The first stage requires research into different areas of the cliental, so you have a full understanding of what they are asking you to complete. This includes who, what, when, where, why and how. You need to know who your clients are. This is so you can design something based for them. What they do, so you know what to portray in the work you create for them. When they want it for, so you can create a work plan. Where it will be going, so you can get the right size and dartboard dimensions. Why, so you can get an understanding. How, so you can create a piece if work in the best way for them to do what they want to do the best. 

STAGE 2: RESEARCH 
Research is an very important stage in designing; it allows the designer to determine the brief such as the style needed and content wanted, and without it would mean the final outcome is poor and unsuccessful.  Research is split up into two categories – primary and secondary. Primary research is research the designer as collected form his own photos, asking people questions ,drawings and secondary research is  research the design as collected from the internet, books, CDs.  

STAGE 3: IDEATE 
This stage is where the designer would use his research. This will form the base of any concepts. Which will come from, sketches, photos ETC 

STAGE 4: PROTOTYPE
This is where the designer will start to develop and refine his ideas. For a poster he will have on a double page spread, small drawings of the potential layout, and refine these by stating why this wouldn't work or why that wouldn't work. 

STAGE 5 : SELECT 
This is where the designer will select the idea that works the best and pursue it into the final piece.

STAGE 6: IMPLEMENT 
This is where the designer will have created the final outcome, the designer will check over his work comparing it to the brief, making sure he has completed what the client as asked for. 

STAGE 7: LEARN 
This is where the the designer will evaluate his work and find mistakes that he will learn from, and improve on these techniques for his next client, along with parts of his current work his client doesn't really like at the moment.


This lecture was really useful as it allowed me to learn more on how to approach a clients brief and graphic work in general. This means i will use this approach in my work. 

Wednesday, 20 April 2016

Visual Storytelling: The Hollywood Formula

In todays seminar, we would be looking at visual storytelling, we got told that we should link this back to our sense of place project in the sense of the structure of the work.

We was given 4 stages of how to story tell visually.
1. character to animate - must doing something
2. stories explore and discover us humans - what makes us work?
3. realise the impossible
4.suspend disbelief

This was then reference to the 'hollywood formula', that is used to create films or animations. This is split into stages again.
1. First quarter , used for the story, the character, setting the story and the scene
2. Half your story time - for the action, confrontation, central theme
3. Final quarter, the conclusion.

An example of this was shown in a short film ' the lighthouse' - 'marten Jonmark'.
Here is a visual example of the steps about used for the film.
 Sourced From https://unilearn.hud.ac.uk/bbcswebdav/pid-1669768-dt-content-rid-2519457_1/courses/TFD1413-1516/3%20Act%20Template.pdf

Link to the Short-Film: http://www.martenjonmark.com/short/short.html